Sarah Al-Meshri

Character Animator

Resume

Education:                                                                         June 28, 2010 – May 4, 2012

-Full Sail University                                                            GPS: 105             GPA: 3.15

            Bachelors of Science in Computer Animation

 

Work Experience:

Burning Dog Media                                             October 2012 - Present

-Animating game cycles for an online MMO


Stealth Game Jam                                                June 22, 2012 – June 24, 2012

-Animated 2D sprites for a stealth- based game called TAG.

Orlando City Soccer (Internship)                                    April 2012 – May 2012

-Animated a one-minute commercial with a team of 2 other animators.

-Attended weekly meetings with clients to make sure shot was to their specification.

            Plunder!                                                                        May 2011 – October 2011

-Worked on an educational computer game for 6 months. Modeled props, rigged them, textured them, and animated them.

            Green Building Institute (Internship)                        June 2009 – August 2009

-Organized excel sheets, set up for corporate events, and did extensive research to help further improve the company.

 

Educational Experience:

-Led a team of 4 artists to work on a motion capture animation. Helped and instructed the team on how to use MotionBuilder and Cortex, rigged the models to be used for MotionBuilder, lit and textured the scene and set up scene for rendering.

-Took charge of an XSI SoftImage project and lead a team of 4 to create an animated short. Helped to instruct team on how to use the program. Modeled characters, textured them, lit the scene, and troubleshot all problems.

-Directed a team of 6 to collaborate on a compositing project with film students. Was in charge of working with the director of the film team in order to come up with a shot they were happy with. Tracked shots, matte painted, and composited using Nuke and Photoshop.

Other Skills:

-Hard Surface Modeling                                    -Prop Modeling

-General knowledge of rigging                        -Basic Lighting                                   

-Tracking                                                            -Motion Capture

Programs:

-Autodesk Maya                        -Adobe Premiere                        -XSI SoftImage

-3DS Max                                    -Adobe Photoshop                        -MotionBuilder

-Final Cut Studio                        -Nuke                                                -Cortex

-SynthEyes                                    -UDK                                                -ZBrush